class WTFEquipSelfDestruct extends PipeBombExplosive;

#exec OBJ LOAD FILE=WTFTex.utx

defaultproperties
{
     FireModeClass(0)=Class'UnitedMut_v54.WTFEquipSelfDestructFire'
     bCanThrow=True
     AmmoClass(0)=Class'UnitedMut_v54.WTFEquipSelfDestructAmmo'
     Description="A deadly weapon"
     Priority=0
     InventoryGroup=1
     GroupOffset=0
     PickupClass=Class'UnitedMut_v54.WTFEquipSelfDestructPickup'
     AttachmentClass=Class'UnitedMut_v54.WTFEquipSelfDestructAttachment'
     ItemName="Self Destruct!"
     Skins(0)=Texture'WTFTex.Selfdestruct.Selfdestruct'
}
